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What's on
Nothing scheduled right now.
Nothing scheduled right now.
Nothing leaves your machine until you press Create. The package is read and drawn by code running in this tab — the reader, the converter.
Or bring your own
Drop your .unitypackage here
or click to choose a file · up to 32 MB to preview here — a larger package still gets a full inventory, just not a drawn world
Create
Pressing Create gives this world a link anyone can open, with voice and screen share.
Whoever holds this link holds the world. There are no accounts yet — anyone sent the address below can open it, and the second field below is the only proof it is yours. We cannot recover it if you lose it.
The page above says deleting the world deletes your package. This is where that happens.
The button removes the world's container, the .unitypackage we are holding,
the meshes and textures the conversion made from it, the room it assembled them into, and
the row that names all of them. The one thing it can leave behind is a file whose contents
are byte-for-byte identical to one in somebody else's world, because those are stored once
and shared. It cannot be undone.
The lighting above is ours, not yours. Unity's lights are not converted yet — they are in the list below — so the preview is lit by one hemisphere light and one directional light the viewer adds. A built world gets your bake.